![rungunjumpgun atomik edition rungunjumpgun atomik edition](https://i1.wp.com/operationrainfall.com/wp-content/uploads/2016/09/RunGunJumpGun-Humor.jpg)
There also isn’t much in the way of a story, aside from the little bit of exposition you get in between levels where characters from the games world tell you about the dilemma of their sun dying and how people are reacting. As surprising as it is to me, despite boasting over 100 levels, the whole adventure will end before somewhat abruptly since none of them span longer than 20 seconds. Before you even know it, the ride just ends.
![rungunjumpgun atomik edition rungunjumpgun atomik edition](https://img.gg.deals/11/44/81f7d49db7029330c47d47047419ec5deb55_1824cr970.jpg)
Out of all the great things going on in ATOMIK: RunGunJumpGun, I can’t help but ignore just one downer.
RUNGUNJUMPGUN ATOMIK EDITION PORTABLE
Going from docked to portable mode doesn’t affect the style either, and the visuals remain outstanding either way. The soundtrack didn’t capture my attention as much, but for sure helps compliment the overall aesthetic. Every explosion and moment is so well displayed thanks to the art style, so whether you’re playing or watching, you just can’t look away. Visually, the game holds a really solid and distinct arcade cabinet look, with crisp pixel art electrifying the action on screen. Simply making it through a level is a prize. So head into this expecting to try, try, try again. One thing to keep in mind is that when you collect the previously-mentioned atomiks, the developers made sure that you’ll be forced to take the riskiest and most difficult path. Fortunately, dying only sends you back to the start of that short second level lasting around 15 seconds, and alternatively you can hit a button to send you right back to the start if you feel your run isn’t too hot. It all adds up in the end to create insanely intense levels. Avoiding spikes will take up most of the challenge in the first few minutes, but by the end of your journey you’ll be traveling through warp holes, dodging and blasting down enemy fire, and rummaging through homing lasers. Within minutes of mastering a concept, you’ll be introduced to a new gimmick you must conquer. Levels start out basic, but developer ThirtyThree did a really great job of progressively increasing the difficulty and throwing new challenges your way. The levels are organized by being little challenges that are stringed together and played in quick succession which makes it easy to just pick up and spend a little bit with – perfect for the Switch.
![rungunjumpgun atomik edition rungunjumpgun atomik edition](https://img-eshop.cdn.nintendo.net/i/423ec736c51862b28fea185e8fa0c15dcd47a7a21d1e9135497dc30835ebfa88.jpg)
Surprisingly, the game is intensely challenging, and the more you dive into it the more you fall into the “just one more try” mindset. This tasks you with finding the perfect rhythm to stay in sync with the pace of the game, and before you even know it, you might just feel like you are playing a rhythm game. You can either shoot behind you to keep moving along with the screen, or you have to temporarily halt your progress to destroy what’s blocking your path. However, these uses are exclusive, and only one can be used at a time. You’ll use a powerful gun that both propels you forward and obliterates anything in your way.
![rungunjumpgun atomik edition rungunjumpgun atomik edition](https://img.gg.deals/85/2a/6c959d60a2facb24c8e497ccbcb88951ab81_576cr306.jpg)
The screen is constantly and speedily scrolling, and the final twist is that you have just one tool in your arsenal. The main objective in ATOMIK: RunGunJumpGun is to travel across tunnels filled with barriers and enemies while collecting as many “atomiks” as you can bag.